Pillars of Eternity II: Deadfire Guides for PS4, PC and Xbox One CRPG POE2, featuring in-depth guides to supplement the content of the Pillars of Eternity 2 Wiki.
You can also wait for them to try to cross the gangplank and move your tank(s) up to intercept, blocking them there.Combat in Deadfire is much slower than in PoE1, so even in fights where you outmatch the enemy, you'll likely be able to build up enough phrases for atleast a second invocation Sagani is a female boreal dwarf ranger and one of the recruitable companions in Pillars of Eternity See full list on pillarsofeternity For me, Pillars of Eternity is a. Then you can nuke them a bit easier once they're all clustered up. Most of the time, that will cause the opponent to lose line of sight, and force them to run up to your party. The best tip I can give you is to prioritize boarding ASAP, and then once you're in, select your entire party and move them closer to the door to the cabin, next to the stairs going up to the ship's helm.
It's also still a bit unclear to me but it felt like most of my injuries came from the ship to ship combat, and not the boarding combat. Just looking for some clarification on how things work, I guess. Slower, I'd guess.įinally get to boarding range and do the deck combat, simple enough, but I didn't see some guys off-screen and they "took out" several of my non-party crew.īut, after the fight, none of my crew were listed as injured from the combat? enemy ship is still "getting the wind" before me, still able to maneuver, etc. Having no idea what the best strategy was, I derped about and decided I would take out sails first. I had my first non-story fight, some random pirates in a dhow and hopelessly outmatched by me even this early on. Carnage + Mob Stance should be phenominal for damage output, and his Hit to Crit chance will be significant. Quite squishy right now but expect him to get much tougher with some future skill points. Rolled a Devoted Fighter / Berserker Barbarian. Usually I'm the person who has the worst luck with bugs and such, but considering I have a much more inferior rig and have better performance is weird to say the least.Īnyways, ended up finishing up the main quest and immediately started new on a tougher difficulty. The only way I've found to get a stable framerate that doesn't bounce all over the place is disabling literally every miscellaneous setting. I contacted support who basically said "we know and we're working on it" but no timeframe and given Obsidian's history with technical stuff, I'm not exactly optimistic. I wish I had done some research before buying it, oh well. This game also has a bug where framerate drops after loading an an area until you tab out and back in.
I wish it was that easy, at least I could do something about it then. And yes I'm running on an SSD haha, load times aren't an issue.
It's well documented on their forums and Steam, it has nothing to do with background software or etc.
Running on full settings 1080p and never have any frame rate drops, consistently at minimum 30fps even in big scraps.ĭo you have a lot of other software running at the same time? there's something seriously wrong there.
I have an SSD though, so loadtimes are minimal. Dell Inspiron 5000 Gaming with only a GTX 1050. Wow my little laptop has no issues what so every. A GeForce 1080, current gen i5 and 32GB of memory shouldn't be exhibiting these kinds of problems. I've turned off VSync and done a few other things to try to up performance but they really need to polish this up. Huge framerate spikes, low FPS in cities, just a mishmash of problems. I'm really enjoying the game but man it is one poorly optimized turd in terms of performance.
I also haven't noticed any frame rate issues other than ship combats, where things could sometimes drop to a painful crawl when there are tons of enemies (perhaps fixed in a recent patch to have better enemy scaling on boats?). I just timed going from the bathhouse to periki's overlook town map at around 15 seconds on a multi-year-old low-TDP passively-cooled Intel i3-2100T (2.5GHz) and a passively cooled GeForce GTX 750 Ti. I guess they could have a bug that makes the loads slow for some people under some circumstances (or there may have been a reversion in one of the latest patches), but you should be enjoying reasonable load times. And I confirm that they managed this, playing I and II back to back on an SSD. The first Pillars loaded abysmally slow on a SSD for me, so it seems that this hasn't been fixed and is most likely out of their control since they're using the Unity engine which can be erratic with different system configurations.Īctually, one of the main improvements of POEII over I was that they were indeed able to make massive improvements to load times.